Monday, March 5, 2012

B Day Enemies, Animations and review of illustrations




Great job to students developing D & D characters to battle. The idea in the class is to create a class created INVENTORY of enemies to beat via dice rolling in a role playing game. Wei Lian has a fantastic sense of iconic drawing which occurs even in character development. He is attracted to structure; for a long time I desired his figures to seem more elastic, but I am beginning to become keen to their straight forward, or in the above case, twirling postures.

Shemar took the demonstration game enemies and REALLY took it to the next level. All these enemies will be great for a dungeon master.

Steven is developing very well in this class. His Solider illustration is fantastic because you can really observe the time and effort he put into the drawing. He is really LOOKING at his subject. He is using his eyes just as much as he is using his hands. Remember: drawing from observation is just as much about SEEING as it is about drawing. Steven always employs a variety of MARK MAKING when he draws; this means he is holding his pencil in a variety of different ways to make different types of "MARKS". Notice how the neck brace lines look differently than the weird magical ghost who seems to be absorbing the figure.

Steven could benefit from a lesson on realistic human proportions. While there is a charm to the soldiers figure, it is difficult for me as an audience member to determine if the wrong arm length proportions are intentional or if Steven simply does not know basic human proportions.

I will review this today.

I have animated Juan's faces but they did not come out online ... will work on this!



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